Wargaming in Future Force Design

Unlocking Operational Art in the Process

By Lieutenant Colonel

By Lt Col

 Gwendolyn

 Kamp-Bakx

, NE

 AF

Joint Air Power Competence Centre

By Mr

By Mr

 Antoine

 de Reus

, NLD

Royal Netherlands Aerospace Centre

Published:
 September 2025
 in 
Warfare Domains: Air Operations

Abstract

Want sharper future forces? This piece argues wargaming is the human engine of operational art in force design—stress-testing concepts, exposing assumptions, and shaping better decisions. From chalk-on-bedsheet ‘Wrens’ to AI-aided adjudication, it shows when simple, rapid runs beat complex sims, and where deep dives matter. Expect strengths, candid limits, and practical tips to fuse wargames with analysis for credible capability development. Plus: a Dutch–JAPCC initiative accelerating a rigorous, repeatable approach for NATO and nations. Start here to design smarter, sooner.

Introduction

During World War II, members of the Women’s Royal Naval Service (Wrens) developed a remarkably effective wargame to counter German U-boats.1 Armed with little more than chalk, bedsheets, and a basic understanding of naval warfare, they simulated convoy movements and enemy submarine attacks, enabling naval officers to refine their anti-submarine strategies.2 This simple yet powerful exercise led to new tactics, techniques, and procedures (TTPs) and dramatically improved the Royal Navy’s ability to protect vital supply lines in the Atlantic.

This historical episode underscores wargaming’s enduring value – not only in tactical applications, as seen in the Wrens’ story, but also in shaping NATO’s modern capabilities. NATO now navigates an era of escalating global competition, proxy warfare, technological disruption, and multi-domain conflict.3 Much like in World War II, decision makers must contend with uncertainty and complexity in this volatile security landscape. In response, NATO has renewed its emphasis on wargaming as a vital analytical tool to drive transformation by strengthening underlying conceptual foundations.4

A Need for Deliberation

Recent advancements in the air and space domains reflect wargaming’s growing role in formulating and evaluating concepts for future force design.5 Consequently, this edition of the JAPCC Journal presents a timely opportunity to explore wargaming’s broader dimensions and strategic implications in this evolving context.

This article posits that wargaming is an indispensable instrument for concept development in future force design. Primarily, because wargaming – with its human-centric nature – has the power to sharpen strategic thinking and cultivate operational art into this process, i.e., to conceptualize future force requirements in ways that transcend computational logic. However, policymakers and military leaders must avoid misguided conclusions or unrealistic expectations to leverage its strengths in future force design efforts effectively. This requires recognizing the intrinsic analytical limitations of wargaming within this process. While science plays a crucial role in shaping future forces, wargaming’s core value is that it fosters operational art: it enhances the participants’ critical thinking, stimulates their imagination, and helps them gain conceptual clarity in complex and uncertain scenarios.6

J40_Kamp-Bakx_de-Reus_Figure-01

Figure 1: Force Development Model
(adapted from UK Defence Experimentation for Force Development Handbook V2 [2021]).12  © Copyrighted

Wargaming in a Nutshell

Wargaming is a form of serious gaming in which gameplay is blended with real-world strategy. While not exhaustive, wargames take various forms, including board games, scaled miniatures, tabletop exercises, and computer-based simulations. They can be commercially available or custom-built, even with simple materials, as demonstrated in the Wrens’ case. Hybrid versions that blend physical and digital elements have also gained popularity. Crucially, wargames do not involve the actual deployment of military forces. Such activities fall under field exercises instead.7

Depending on their design, wargames are open or closed, featuring turn-based strategies or real-time decision-making.8,9 Moreover, many wargames incorporate detailed maps and role-playing elements to enhance immersion. However, the level of realism varies depending on the game’s intended focus on strategic depth, historical accuracy, or creative exploration.

While wargames can be recreational, they are widely applied in professional settings for policy analysis, education, and team building. From the Prussian ‘Kriegsspiel’ to modern defence simulations, wargaming has evolved into an important tool for military strategy, business simulations, and crisis management.

In a structured, safe-to-fail environment, free from real-world consequences, wargaming allows participants to engage with scenarios of conflict or competition by presenting their decisions that dynamically influence one another.10 Embedded in a culture that allows questions and mistakes, this interplay supports brainstorming, knowledge building, and strategic refinement, helping organizations explore alternative courses of action (COAs) and prepare for unforeseen contingencies.11

Control and adjudication serve as the foundation of any wargame. Participants can determine outcomes, which fosters engagement. Outcomes can also be overseen by a facilitator or adjudication team to ensure structure and impartiality. Its rules may be fixed, prescribing unit movement and engagement, or flexible, relying on logic and best practices.

Wargaming’s Role in Future Force Design

Future force design – or force development – aims to anticipate future force requirements by analysing potential adversaries’ intents and strategies and informing defence planning. It includes a strong transformational element, as it shapes (and reshapes) military capabilities to meet evolving operational demands. It enables NATO and nations to proactively adapt their future capabilities to emerging threats.

As illustrated in Figure 1, force development follows three key phases: Direct, Develop, and Deliver. Wargaming plays a crucial role in the development phase, particularly in Concept and Capability Development, the steps that translate strategic foresight and horizon-scanning insights into impactful future capabilities. Wargaming is a valuable tool in these stages as, through the active engagement with dynamic and unpredictable situations, it enhances the participants’ critical thinking and adaptive capacities, which results in better performance in decision-making, performance evaluations, and resource allocations.

The first step, Concept Development, typically involves abstract, high-level assessments, as this formative stage centres on exploring foundational ideas and broad strategic frameworks. As concepts evolve and gain structure, wargaming often becomes a more focused and applied exercise during Capability Development, supporting the evaluation of more concrete and practical applications.

Strengths and Limitations of Wargaming

Wargaming’s interactive and immersive nature enables the identification of hidden vulnerabilities and the exposure to flawed assumptions.13 It especially facilitates a deeper understanding of complex systems.

Wargaming intrinsically places the interaction with and between human participants at its core. This interactive element sets wargaming apart from related methodologies, such as modelling and simulation, which prioritize computational processes. While wargaming incorporates elements of simulation, by anchoring its practice in human involvement, wargaming encourages dynamic decision-making and adaptability in ways computational methods cannot replicate.

However, it must be acknowledged that wargaming brings a qualitative perspective – with limited validation power – rather than science to the table. Wargames can illustrate that something is plausible, narrowing down the number of probable outcomes, but they will not be able to predict outcomes with certainty.14

Designing wargames that accurately forecast outcomes remains ‘the Holy Grail’ of wargame designers.15 They rely on constructed scenarios that, at best, offer general truths rather than precise predictions. Conway’s Law provides further caution, suggesting that biases, silos, and structural limitations of wargame creators may unintentionally shape a game’s scope and limit its broader integration.16

Another scoping challenge lies in participant expertise. On the one hand, participants must be qualified and well-informed within their designated areas of expertise in the wargame. An evaluation of autonomous collaborative platforms (ACPs), for instance, may seek participants with backgrounds in air or drone operations. However, relying exclusively on experts from highly specialized, yet directly related, disciplines can be limiting. While their insights are valuable, they may lack the interdisciplinary perspectives needed to translate findings effectively into multi-domain contexts or to account for logistical, industrial, and other kinds of constraints further down the chain.

Wargaming further holds the risk of false lessons being identified from a single run of a wargame.17 However, the considerable time required for setup, execution, and analysis, even when supported by computer aids, often limits the practicality of conducting multiple iterations to refine or validate outcomes. What adds to this is that the human-centred nature of wargaming restricts its ability to replicate scenarios with precision, thereby constraining the depth and breadth of insights that could be gained through repeated iterations. No two wargames will ever be alike.18

Despite these limitations, wargaming remains a powerful tool for stress-testing ideas, uncovering potential risks, and fostering innovation. It does not provide absolute certainty but offers a structured environment for exploring possibilities, allowing decision-makers to anticipate challenges and refine strategies in ways other methodologies cannot.

Key Considerations for Wargaming Within Force Design

Formulating operational concepts within future force design demands a nuanced grasp of interdependencies and interactions rather than focusing solely on tactical mechanics. As argued here, wargames offer a powerful tool for qualitatively analysing and navigating these complexities. In this sense, wargames can also serve as a warm-up exercise, fostering the right mindset among participants and preparing them to approach force design challenges with a deeper, more interconnected perspective.

The Wrens’ wargame demonstrates that generating valuable insights does not always require complex simulations. Even though wargames will always need a certain amount of commitment from developers, planners, and participants, their simple yet effective exercise demonstrates how structured discussions, even in minimal settings, can educate and refine strategic thinking, enhancing operational effectiveness. Because accessible, resource-efficient approaches require lower time demands and reduce logistical barriers, they are convenient to implement and encourage interdisciplinary engagement and broader participation. This facilitates meaningful dialogue on how various domains shape operational effects in a theatre. Their production speed also allows a quicker response to a sponsor’s request.19 Additionally, their ability to conduct repeated runs is a key advantage, as streamlined formats enable rapid iteration, revealing patterns and insights that might otherwise go unnoticed. In this way, these simpler setups may allow for deeper assessments of complex operational contexts.

However, while simple wargaming formats support iterative learning and broad engagement, specific operational contexts demand more sophisticated analyses – for instance, when aiming for so-called ‘deep dives’ to understand mission-specific or theatre-level challenges better. In such cases, integrating advanced models, potentially supported by computer-aided tools, can offer a more thorough exploration of operational complexities. AI, for example, could assist in the adjudication process, enable adaptive scenario generation, or contribute to enhanced realism. Carefully selecting diverse participants, both in wargame design and execution, is also important, to minimize blind spots and ensure broader applicability across domains.

Additional methodological refinements can improve wargaming’s validation potential. For instance, integrating structured scenario design with real-world data strengthens the analytical rigour of wargaming exercises, ensuring their relevance for operational concept development. Another option is to narrow the scenario focus to typical and high-priority events, which enhances realism and applicability, leading to more precise and actionable insights.

Nevertheless, even with these methodological enhancements, wargaming remains a tool for iterative refinement rather than rigid validation. Especially in the conceptual stages of force development, wargaming should not be viewed as a predictive tool but as a powerful method for qualitative assessment and idea refinement. It should be regarded as a mechanism for identifying plausible and implausible approaches, informing strategic adjustments rather than providing definitive conclusions. The insights generated through wargaming generally need further evaluation through complementary analytical methods. Therefore, it should be combined with other methods to achieve comprehensive results.20

As a final point, it is essential to recognize that wargaming, particularly within the context of future force design, is not about achieving victory. Its true value lies in developing strategic acumen and deepening the understanding of how future forces can effectively navigate operational friction. Paradoxically, the most valuable insights often emerge from setbacks. In fact, the ‘losing’ team frequently derives the greatest lessons, as failure tends to drive more refined, resilient, and adaptable force structure solutions. Also, wargaming helps to identify failure points early, enabling proactive adjustments to strengthen force design.

J40_Kamp-Bakx_de-Reus_Figure-02

Banner Image: © NATO Allied Command Transformation

Conclusion

Wargaming remains a vital and powerful instrument for refining operational concepts within force design. While it cannot predict the future, its hallmark – its emphasis on the human element – ensures it uniquely fosters operational art into the equation. Though its limitations must be acknowledged, wargaming narrows the spectrum of probable outcomes and improves decision-making by refining human judgment and creativity. Although the analytical power of wargaming can be enhanced by leveraging emerging technologies, such efforts can distract from what should be the focus of a wargame: its human-centric nature, i.e., the players’ decision-making. By ensuring that wargaming is integrated into a broader analytical toolkit, both NATO and NATO members can maximize wargaming’s contribution to shaping resilient and future-proof force structures in their evolving security landscapes.

Afterword

The Royal Netherlands Air and Space Force (RNLASF), in partnership with Royal NLR, TNO, and JAPCC, is accelerating efforts to embed wargaming within a rigorous, comprehensive methodological framework. This collaborative undertaking is geared to systematically shaping actionable and future-looking operational concepts that strengthen a resilient force structure in continued alignment with national and NATO priorities.

The Western Approaches Tactical Unit (WATU), created in January 1942, recruited Wrens with demonstrated mathematical skills for their wargame scenarios (About Western Approaches. Retrieved from https://liverpoolwarmuseum.co.uk/about/#:~:text=The%20Western%20Approaches%20Tactical%20Unit%20(WATU)%20was,from%20the%20Women%27s%20Royal%20Naval%20Service%20(Wrens); Strong, E. (2017). Wargaming the Atlantic War. Retrieved from https://www.professionalwargaming.co.uk/171210WATU-MORS.pdf).
Only some of the Wrens had been to sea and none had ever seen a submarine (Castelow (2023). Wrens, Wargames and the Battle of the Atlantic. Retrieved from https://www.historic-uk.com/HistoryUK/HistoryofBritain/Wrens-Wargames-North-Atlantic/).
E.g. NATO Washington Summit Declaration (2024); NATO NWCC (2021); Schroll, T. (2023), Enhancing NATO Air and Space Power in an Age of Global Competition. JAPCC Journal 35; NATO (2025). NATO Space Domain, A New Frontier of Security. Retrieved from https://ac.nato.int/archive/2025-2/nato-space-domain–a-new-frontier-of-security.
NATO HQ SACT, for instance, has recently published a NATO Wargaming Handbook, launched the Experimentation and Wargaming Branch, and organises wargaming events such as WIN 24 (Allied Command Transformation (2023). Allied Command Transformation Engages in Audacious Wargaming Activities to Refine the Alliance’s Military Instrument of Power. Retrieved from https://www.act.nato.int/article/allied-command-transformation-engages-in-audacious-wargaming-activities-to-refine-the-alliances-military-instrument-of-power/.
e.g. NATO (2023). NATO STO hosts wargame on Space Deterrence. Retrieved from https://www.sto.nato.int/SitePages/newsitem.aspx?ID=3898#:~:text=The%20NATO%20Science%20and%20Technology,%2Dsur%2DSeine%2C%20France; Anderson K. (2025). The Missing Pieces of NATO’s Autonomous Collaborative Platform Strategy. JAPCC Journal 39.
Perla, P. P., & Mc Grady, E. (2011). Why Wargaming Works. Naval War College Review.; Mouat, T. (2022). The use and misuse of wargames. Scandinavian Journal of Military Studies; NATO STO (2024). Decision-Making for the Future. STO-EN-SAS-195 Report.
Perla, P. P. (1990). The art of wargaming: A guide for professionals and hobbyists. US Naval Institute.
In open wargames, players can see each other’s actions, units, and positions. In closed wargames, they play ‘blind’, simulating the fog of war. Closed wargames emphasize reconnaissance and intelligence-gathering in scenarios where information is not fully available (decision-making under uncertainty). (Perla, P. P. (1985), An Introduction to Wargaming and its Uses. Centre for Naval Analyses; Brunel University London (2015). Connections UK. Retrieved from https://www.professionalwargaming.co.uk/24TypesOfWargames.pdf.
In turn-based strategy games, players take turns with a designated amount of time to plan and execute their actions. This allows for careful planning and strategic thinking without the pressure of real-time events. In real-time strategy games players make decisions and execute their moves ‘on the fly’, which requires and trains the ability to adapt to rapidly changing situations. (Retrieved from https://programcritique.com/real-time-vs-turn-based-comparing-the-two-types-of-strategy-games/; Dockhorn, A. et al. (2020), STRATEGA – A General Strategy Games Framework. CEUR Workshop Proceedings. Retrieved from https://ceur-ws.org/Vol-2862/paper30.pdf).
Bundeswehr (2024). Wargaming Handbook.
Perla, P. P., & Mc Grady, E. (2011). Why Wargaming Works. Naval War College Review.; Mouat, T. (2022). The use and misuse of wargames. Scandinavian Journal of Military Studies; NATO STO (2024). Decision-Making for the Future. STO-EN-SAS-195 Report.
NATO is currently working on a similar, but NATO-specific version of a Force Development Model.
Downes-Martin, S. et al (2017). Validity and Utility of Wargaming. Working Group (Vol. 2).
UK MoD (2020). Defence Wargaming Handbook.
Mason, R. (2023). Prediction and Validation in Wargaming: Are they possible? Retrieved from https://www.lecmgt.com/blog/prediction-and-validation-in-wargaming-are-they-possible/.
Conway’s Law: ‘[O]rganizations … are constrained to produce designs which are copies of the communication structures of these organizations.’ (Conway, M. (1968). How do Committees Invent. Datamation 14 (Vol. 4), pp. 28–31).
UK MoD (2020). Defence Wargaming Handbook.
Allied Command Transformation (2023). NATO Wargaming Handbook.
CICDE (2024). Wargaming Handbook (English version).
Allied Command Transformation (2023). NATO Wargaming Handbook.
Author
Lieutenant Colonel
 Gwendolyn
 Kamp-Bakx
Joint Air Power Competence Centre

Lieutenant Colonel (Gwendolyn) Kamp-Bakx joined the Royal Netherlands Air Force (RNLAF) in August 1990. She studied Organizational Management & Weapon Systems at the Royal Military Academy and graduated Flight School (helicopters) in 1996. She has flown Alouette III, BO-105, and CH-47 up till deputy flight commander and flight commander. She deployed to missions in Bosnia (SFOR), Kosovo (KFOR), Iraq (SFIR, three times, 2 times as deputy S3 Air) and Afghanistan (OEF/ISAF, twice, one tour as S3 Air). Gwendolyn holds master’s degrees in Labour Psychology (Open University, Netherlands) and Human Factors and System Safety (Lund University, Sweden), as well as a PhD in Safety in Large-Scale Socio-technological Military Systems (Delft University). She served as deputy commander of the Aircrew Survival School, helicopter flight safety officer at RNLAF Air Force HQ, Assistant Professor in Human Factors & System Safety (2010-2014), lecturer-researcher in leadership, ethics and behaviour (2014-2016), Assistant Professor in Civil-Military Cooperation (2016-2019, civilian position), and Associate Professor in Human Factors and System Safety (2019-2023). In 2016, Gwendolyn retired as a military, to return in 2023 at the Air and Space Warfare Center (ASWC). She currently works on topics regarding air leadership and transformation at the Joint Air Power Competence Center (JAPCC).

Information provided is current as of March 2025
Author
Mr
 Antoine
 de Reus
Royal Netherlands Aerospace Centre

Antoine de Reus leads the Future Force Design team at Royal NLR, developing future-proof air and space power capabilities in a strategic collaboration with RNLAF. His team strengthens NLR’s operational and strategic expertise while advancing methodologies for force design. With a foundation in electrical engineering, Antoine has worked across diverse domains, including human-machine interfacing & teaming and advanced display systems such as head-up and helmet-mounted displays for both rotary and fixed-wing applications. In 2012, he completed the Advanced Airpower Course at the Netherlands Defence Academy, reinforcing his expertise in airpower foundations. Since 2022, Antoine has also served as programme lead for information-driven operations, one of NLR’s key strategic initiatives.

Information provided is current as of September 2025

Other Articles in this Journal

Leadership Perspective

20-Year Anniversary Reflection

Two Decades of Transforming Joint Air and Space Power

Evolving C2 for Decisive Air Power

Transformation & Capabilities

Global Combat Air Programme

Mutual Defence Going Global

No One Left Behind: Rebuilding NATO’s Rescue Mission

Why Revitalizing Joint Personnel Recovery Is Mission-Critical for the Alliance

Integrating the Blue and Green Domains

Evolving NATO Air-Land Integration for Multi-Domain Operations

Beyond the Hype

Assessing Russian Airborne EW Shortcomings in the Ukraine Conflict

Viewpoints

An Operator’s View on the Hypersonic Threat

Challenges and Imperatives for NATO

Bridging the Gap

Civil-Military Cyber Cooperation After the NATO Summit in The Hague

Forging Adaptive Leaders for NATO’s Space Frontier

Train, Adapt, Repeat

How AI is Reinventing Air Control Instruction

Out of the Box

Redesigning NATO’s Targeting Enterprise for Peer Conflict

Digitizing the Kill Chain at the Tactical Edge

Contact Us

Contact Information

Joint Air Power Competence Centre
Römerstrasse 140
47546 Kalkar
Germany

+49 (0) 2824 90 2201

Request for Support

Please leave us a message

Contact Form